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Guitar Hero at 20 – The Plastic Guitar That Bridged Generations Among Music Generations

It has been 20 years after the legendary game debuted in North America, offering players everywhere the tools to become a rock star. Not in reality, but try telling that anyone who's nailed Free Bird’s lengthy instrumental break before a packed crowd of friends.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to a song. Every sequence mimicked specific notes, creating the feel of a genuine live show.

Harmonix previously experimented in the music genre prior to teaming up with the publisher, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for a surprising billion-dollar series which made a significant impact on numerous musicians included, introducing classic bands to a new generation of younger players.

Michael Dornbrook, former COO from the developer, remembers the initial financial challenges in securing the songs – even though initial releases primarily featured cover versions.

“We reproduced every song because the dollar figure was so high,” he explains. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get bands like legendary groups – the publisher had virtually no money, and we were fairly certain the project would flop. However, when the game became a hit, album purchases and radio play increased, all artists desired to participate.”

He continues: “Among the amazing things was the number of parents reached out and thanked us for introducing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”

Classic Rock Gains a New Audience

Irish blues-rock band one featured act had their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers the way the game revived classic rock to the forefront: “Guitar Hero provided a bigger, new demographic. Generally such music was considered outdated material, however when it was included in the title young people were finding it, abruptly it became trendy. This validated the genre, eliminating the outdated label. It gave all our music a new life.”

At that time, the band's first record was still unreleased stateside, so Guitar Hero was a key medium of discovery for the group as they went on US tour supporting the rock giants. “Their crew had on the song on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.

Major Band Titles and Lasting Influence

Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around their music collections and associated stories, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the group more money than any of their studio albums. It sold more than half a million copies upon release, while demand for Aerosmith’s music rose significantly at a time when the music business was already collapsing.

The series still motivates quick-handed dedication among its fans. Recently, an online personality completed an impressive attempt featuring the challenging track – a notoriously difficult power-metal song popularized through the game – on Clone Hero, a no-cost alternative with similar mechanics but an array of personalization features. This track is difficult enough on the hardest setting, not to mention played at double speed while hitting a single one of its near 4,000 notes. The streamer stated it took nine months of practice.

“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you should use actual weapons and go to war,” notes musician Herman Li.

The band had already completed a successful tour when Through the Fire and Flames was featured in the third game, yet he explains it made them a household name. “I remember the record label calling to tell me that our records were moving rapidly,” he says. “Popularity surged when we next toured, and we performed just before the headliners at the event.”

In fact, the band's visibility from Guitar Hero proved so vast that it threatened to eclipsing all other the band has done. Last year, the track was used in promotional material for a major film. “Previously I felt differently, but I’ve made peace with it,” he admits. “If you only listen to a single track, that's fine – everyone’s got their own musical journey and I’m glad we played a role of people’s lives”.

The Lasting Legacy of a Plastic Guitar

The best marketing, be it for cars, apparel or games, goes further mere transactions – it inspires a longing. Did Guitar Hero tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of performing as a rock star on the stage. From day one, the creators felt that there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to do it”.

The majority installments came out in just a half-decade between 2005 and 2010, featuring derivative titles like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments waned, aside from a short-lived revival several years later.

Games like Clone Hero and Fortnite Festival have kept the scene active, and there’s set to be something from the founders in development. Recently formed developers has entered production on its debut music game. Original co-founders are participating as special advisers. Are gamers ready to embrace another game following the classic?

“We thought those games could be like Madden allowing annual releases,” Dornbrook says. “There’s so much new music that it could be perennially popular, so I’ve always been optimistic. There’s no reason why it can’t continue with new generations.”

The writer

Cindy Lopez

A digital strategist and tech writer passionate about emerging technologies and their impact on society.

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